#ifndef GRAVITYBLOBB_H
#define GRAVITYBLOBB_H

#include "actor.h"

class GravityBlobb :
	public Actor
{
public:
	GravityBlobb(void);
	~GravityBlobb(void);
	virtual void update(const unsigned long elapsedTime);
	virtual void collision(BaseObjectPtr obj, btVector3 &point);
	virtual void scalePower(const char power);
protected:
	float mPause;
	float mMinPause;
};

typedef boost::shared_ptr<GravityBlobb> GravityBlobbPtr;
#endif